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Doomveil - Fantasy RPG Roguelike
Project type
Video Game
Date
March-May 2025 (8 Weeks)
Location
University of Staffordshire
Role
Gameplay Designer, VFX Designer
Genres
Action, Fantasy, Roguelike
Tools Used
Adobe Photoshop, Jira, Miro, Unreal Engine 5
My 2025 Masters Collab module "Professional Practice and Entrepreneurship", in which my team made the game "Doomveil", a top-down fantasy game set in a deep, dark, sprawling dungeon.
Purpose: Having developed the concept I was eager to design systems like the weapon and spell designs, different gameplay features etc., and working on VFX gave me an excuse to get better at Niagara particles, materials and general visual effects, both for the spells and later environmental effects.
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