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Doomveil - Fantasy RPG Roguelike

Project type

Video Game

Date

March-May 2025 (8 Weeks)

Location

University of Staffordshire

Role

Gameplay Designer, VFX Designer

Genres

Action, Fantasy, Roguelike

Tools Used

Adobe Photoshop, Jira, Miro, Unreal Engine 5

My 2025 Masters Collab module "Professional Practice and Entrepreneurship", in which my team made the game "Doomveil", a top-down fantasy game set in a deep, dark, sprawling dungeon.

Purpose: Having developed the concept I was eager to design systems like the weapon and spell designs, different gameplay features etc., and working on VFX gave me an excuse to get better at Niagara particles, materials and general visual effects, both for the spells and later environmental effects.

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