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Game Feel and Polish - Shooting experience and Roulette

Project type

FPS, Gambling

Date

December 2024 - February 2025 (8 Weeks)

Location

University of Staffordshire

Role

Sole Developer

Genre

Action, Cards, FPS, Gambling, Simulator

Tools Used

Blender, Photoshop, Miro, Unreal Engine 5

For the Game Feel and Polish module of Masters Computer game Design, we were tasked with making at least 2 prototypes focused on making really good-feeling and polished mechanics, so I went with gunplay and a Roulette game, again expanding my year-long Casino experience.

Purpose - The first game, a first person shooting experience, I wanted to do for the sake of designing good-feeling and well functioning guns in Unreal. For the second idea of Roulette I again referred back to the casino idea I was working on. This was also convenient since I already had an implemented betting system from Advanced Prototyping that I could adapt here.

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