top of page

Create Your First Project

Start adding your projects to your portfolio. Click on "Manage Projects" to get started

Punishing Success, Rewarding failure and Dynamic Difficulty Adjustment (DDA) systems

Project type

Research Paper

Date

September 2024 - May 2025 (24 Weeks)

Location

University of Staffordshire

Role

Sole Researcher

For the Project Management and Research Methods module for Masters Computer Game Design, I wrote a paper about different examples of perception of fairness in relation to punishing success and rewarding failure, with an emphasis on exploration of Dynamic Difficulty Adjustment (DDA) in said games.

For this I looked at a number of examples of punishing success, rewarding failure and Dynamic Difficulty Adjustment, including real life, e.g. the Formula 1 Aerodynamic Testing Reset (ATR) system, or video game examples like Crash bandicoot 2: Cortex Strikes Back (Naughty Dog, 1997), God Hand (Clover Studio, 2006) and Mario Kart 8: Deluxe Edition (Nintendo, 2017).

bottom of page