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Elementos - Junior Collaborative Project
Project type
Video Game
Date
January - February 2023 (6 Weeks)
Location
Staffordshire University
Role
Junior Designer
Genre
Action, Adventure, Arcade, Fantasy, Role-playing
Platform
Tools Used
Jira, Miro, Unreal Engine 5
Elementos was the Junior Collaborative project game for my second year of my undergraduate Gameplay Design and Development degree. Elementos is a top-down fantasy action game featuring wave survival mechanics. My role was junior gameplay designer, contributions including balancing all of the buildables in the game, such as turrets, decoys etc. This mainly involved lots of documentation, including Photoshop, MIRO and Microsoft Excel, actual work including damage calculations such as damage per second (DPS) and time to kill (TTK) balancing. Additionally, I made wireframes for UI concepts, such as the main player HUD, the buildable menus and the controls schemes menus.

